ANANDA, Nabilla Putri; RAHMAH, Fauziyah Tsania; RAMDHANI, Adi Rafli. Using gamification in education: Strategies and impact. Hipkin Journal of Educational Research, Bandung, Indonesia, v. 1, n. 1, p. 1–12, 2024. DOI: 10.64014/hipkin-jer.v1i1.7a. Disponível em: http://ejournal-hipkin.or.id/index.php/hipkin-jer/article/view/7.. Acesso em: 1 jul. 2025.