Al-Shloul, T., Mazhar, T., Abbas, Q., Iqbal, M., Ghadi, Y. Y., Shahzad, T., Mallek, F., & Hamam, H. (2024). Role of activity-based learning and ChatGPT on students’ performance in education. Computers and Education: Artificial Intelligence, 6(1), 10-29.
Alfianti, A., Kuswanto, H., Rahmat, A. D., & Nurdiyanto, R. (2023). Development of DICTY-AR integrated local wisdom to improve multiple representation and problem-solving skills. International Journal of Information and Education Technology, 13(9), 383-390.
Alizkan, U., Wibowo, F. C., Sanjaya, L., Kurniawan, B. R., & Prahani, B. K. (2021). Trends of augmented reality in science learning: A review of the literature. Journal of Physics: Conference Series, 19(1), 12-30.
Ardyansyah, A., & Rahayu, S. (2023). Development and implementation of augmented reality-based card game learning media with environmental literacy in improving students’ understanding of carbon compounds. Orbital: The Electronic Journal of Chemistry.15(2), 118-126
Bringula, R., Reguyal, J. J., Tan, D. D., & Ulfa, S. (2021). Mathematics self-concept and challenges of learners in an online learning environment during COVID-19 pandemic. Smart Learning Environments, 8(1), 22-36.
Brown, B., Boda, P., Ribay, K., Wilsey, M., & Perez, G. (2021). A technological bridge to equity: How VR designed through culturally relevant principles impact students’ appreciation of science. Learning, Media and Technology, 46(4), 564-584.
Cai, S., Jiao, X., Li, J., Jin, P., Zhou, H., & Wang, T. (2022). Conceptions of learning science among elementary school students in AR learning environment: A case study of “The Magic Sound.” Sustainability, 14(11), 67-83.
Chamorro-Atalaya, O., Olivares-Zegarra, S., Sobrino-Chunga, L., Guerrero-Carranza, R., Vargas-Diaz, A., Huarcaya-Godoy, M., Rasilla-Rovegno, J., Suarez-Bazalar, R., Poma-Garcia, J., & Cruz-Telada, Y. (2023). Application of the chatbot in University Education: A bibliometric analysis of indexed scientific production in SCOPUS, 2013-2023. International Journal of Learning, Teaching and Educational Research, 22(7), 281-304.
Chang, H.-Y., Liang, J.-C., & Tsai, C.-C. (2020). Students’ context-specific epistemic justifications, prior knowledge, engagement, and socioscientific reasoning in a mobile augmented reality learning environment. Journal of Science Education and Technology, 29(3), 399-408.
Chaturvedi, I., Cambria, E., & Welsch, R. E. (2023). Teaching simulations supported by artificial intelligence in the real world. Education Sciences, 13(2), 187-200.
Chen, T. C., Multala, E., Kearns, P., Delashaw, J., Dumont, A., Maraganore, D., & Wang, A. (2023). Assessment of ChatGPT’s performance on neurology written board examination questions. BMJ Neurology Open, 5(2), 530-543.
Chuang, C. H., Lo, J. H., & Wu, Y. K. (2023). Integrating chatbot and augmented reality technology into biology learning during COVID-19. Electronics, 12(1), 222-235.
Cooper, G. (2023). Examining science education in ChatGPT: An exploratory study of generative artificial intelligence. Journal of Science Education and Technology, 32(3), 444-452.
Eager, B., Brunton, R., & University of Tasmania, Australia. (2023). Prompting higher education towards AI-augmented teaching and learning practice. Journal of University Teaching and Learning Practice, 20(5), 25-36.
Eysenbach, G. (2023). The role of ChatGPT, generative language models, and artificial intelligence in medical education: A conversation with ChatGPT and a call for papers. JMIR Medical Education, 9(1), 68-85.
Giray, L. (2023). Prompt engineering with ChatGPT: A guide for academic writers. Annals of Biomedical Engineering, 51(12), 2629-2633.
Hamid, A., Setyosari̇, P., Ulfa, S., & Kuswandi̇, D. (2019). The implementation of mobile seamless learning strategy in mastering students’ concepts for elementary school. Journal for the Education of Gifted Young Scientists, 7(4), 967-982.
Hidayati, N., Zubaidah, S., Suarsini, E., & Praherdhiono, H. (2020). Cognitive learning outcomes: Its relationship with communication skills and collaboration skills through digital mind maps-integrated PBL. International Journal of Information and Education Technology, 10(6), 443-448.
İbili, E., Çat, M., Resnyansky, D., Şahin, S., & Billinghurst, M. (2020). An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills. International Journal of Mathematical Education in Science and Technology, 51(2), 224-246.
Karakus, M., Ersozlu, A., & Clark, A. C. (2019). Augmented reality research in education: A bibliometric study. Eurasia Journal of Mathematics, Science and Technology Education, 15(10). 29-39.
Kasneci, E., Sessler, K., Küchemann, S., Bannert, M., Dementieva, D., Fischer, F., … & Kasneci, G. (2023). ChatGPT for good? On opportunities and challenges of large language models for education. Learning and Individual Differences, 10(3), 10-22.
Korzynski, P., Mazurek, G., Krzypkowska, P., & Kurasinski, A. (2023). Artificial intelligence prompt engineering as a new digital competence: Analysis of generative AI technologies such as ChatGPT. Entrepreneurial Business and Economics Review, 11(3), 25-37.
Krismanto, W., Setyosari, P., Kuswandi, D., & Praherdhiono, H. (2022). Social media-based professional learning: What are teachers doing in it?. Qualitative Research in Education, 11(1), 89-116.
Lah, N. H. C., Senu, M. S. Z. M., Jumaat, N. F., Phon, D. N. E., Hashim, S., & Zulkifli, N. N. (2024). Mobile augmented reality in learning chemistry subject: An evaluation of science exploration. International Journal of Evaluation and Research in Education (IJERE), 13(2), 107-120.
Lambe, L., Degeng, I. N. S., Cahyono, B. Y., & Praherdiono, H. (2023). The effects of the application of graphic organizers on EFL students’ ability to write opinion essays and self-efficacy. Journal of Language Teaching and Research, 14(6), 502-514.
Liu, L. (2023). Analyzing the text contents produced by ChatGPT: Prompts, feature-components in responses, and a predictive model. Journal of Educational Technology Development and Exchange, 16(1), 49-70.
Lo, C. K. (2023). What Is the impact of ChatGPT on education? A rapid review of the literature. Education Sciences, 13(4), 410-430.
Oktariani, O., Febliza, A., & Sari, Y. (2020). Konten materi kimia dalam standar isi pembelajaran IPA SMP berdasarkan K-13. Perspektif Pendidikan dan Keguruan, 11(2), 11-16.
Piccolo, S. R., Denny, P., Luxton-Reilly, A., Payne, S. H., & Ridge, P. G. (2023). Evaluating a large language model’s ability to solve programming exercises from an introductory bioinformatics course. Plos Computational Biology, 19(9), 101-111.
Ramansyah, W., Praherdhiono, H., Sudana D, I. N., & Kuswandi, D. (2023). A gamified MOOC: The development of an interactive moodle-based learning environment. Ubiquitous Learning: An International Journal, 17(1), 93-119.
Rodríguez, F. C., Krapp, L. F., Dal Peraro, M., & Abriata, L. A. (2022). Visualization, interactive handling and simulation of molecules in commodity augmented reality in web browsers using moleculARweb’s virtual modeling kits. Chimia, 76(1), 145-150.
Rudolph, J., Tan, S., & Tan, S. (2023). War of the chatbots Bard, Bing Chat, ChatGPT, Ernie and beyond: The new AI gold rush and its impact on higher education. Journal of Applied Learning & Teaching, 6(1), 37-50.
Sallam, M. (2023). ChatGPT utility in healthcare education, research, and practice: Systematic review on the promising perspectives and valid concerns. Healthcare, 11(6), 887-900.
Scherr, R., Halaseh, F. F., Spina, A., Andalib, S., & Rivera, R. (2023). ChatGPT interactive medical simulations for early clinical education: Case study. JMIR Medical Education, 9(1), 98-107.
Suartama, I. K., Setyosari, P., Sulthoni, S., & Ulfa, S. (2019). Development of an Instructional design model for mobile blended learning in higher education. International Journal of Emerging Technologies in Learning (iJET), 14(16), 4-20.
Suartama, I. K., Setyosari, P., Sulthoni, S., & Ulfa, S. (2020). Development of ubiquitous learning environment based on moodle learning management system. International Journal of Interactive Mobile Technologies (iJIM), 14(14), 182-200.
Subiyantoro, S., Degeng, I. N. S., Kuswandi, D., & Ulfa, S. (2024). Developing gamified learning management systems to increase student engagement in online learning environments. International Journal of Information and Education Technology, 14(1), 26-33.
Sulistiani, I. R., Setyosari, P., Sa’dijah, C., & Praherdhiono, H. (2023). Technology integration through acceptance of e-learning among preservice teachers. Indonesian Journal of Electrical Engineering and Computer Science, 31(3), 18-30.
Thaariq, Z. Z. A., Nurdiyanto, R., Karima, U., Putri, C. E., Utomo, D. A. D. W., Kesuma, D. W., & Kuswandi, D. (2023). Conducting hybrid training for teacher professionalism at SMP Wahid Hasyim Malang. Journal of Community Practice and Social Welfare, 3(2), 1-11.
Thaariq, Z. Z. A., Nurdiyanto, R., & Sulfa, D. M. (2023). Masalah-masalah dalam paradigma pembelajaran sains modern. Jurnal Nyanadassana: Jurnal Penelitian Pendidikan, Sosial dan Keagamaan, 2(2), 112-121.
Thaariq, Z. Z. A., Yulianto, M. F., & Nurdiyanto, R. (2023). Construction of an Adaptive Blended Curriculum (ABC) model in implementing local content curriculum. Inovasi Kurikulum, 20(2), 177-192.
Tlili, A., Shehata, B., Adarkwah, M. A., Bozkurt, A., Hickey, D. T., Huang, R., & Agyemang, B. (2023). What if the devil is my guardian angel: ChatGPT as a case study of using chatbots in education. Smart Learning Environments, 10(1), 15-28.
Turan, Z., & Atila, G. (2021). Augmented reality technology in science education for students with specific learning difficulties: Its effect on students’ learning and views. Research in Science & Technological Education, 39(4), 506-524.
Wang, J. T. H. (2023). Is the laboratory report dead? AI and ChatGPT. Microbiology Australia, 44(3), 144-148.
Wörner, S., Kuhn, J., & Scheiter, K. (2022). The best of two worlds: A systematic review on combining real and virtual experiments in science education. Review of Educational Research, 92(6), 911-952.
Wu, T. T., & Wu, Y. T. (2020). Applying project-based learning and SCAMPER teaching strategies in engineering education to explore the influence of creativity on cognition, personal motivation, and personality traits. Thinking Skills and Creativity, 35(1), 16-31.
Yang, F. Y., & Wang, H. Y. (2023). Tracking visual attention during learning of complex science concepts with augmented 3D visualizations. Computers & Education, 19(3), 46-59.
Zubaidah, S., Suarsini, E., & Praherdhiono, H. (2020). Cognitive learning outcomes: Its relationship with communication skills and collaboration skills through digital mind maps-integrated PBL. International Journal of Information and Education Technology, 10(6), 443-448.