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HomeArchivesVol. 22 No. 3 (2025): Inovasi Kurikulum, August 2025

Vol. 22 No. 3 (2025): Inovasi Kurikulum, August 2025

Inovasi Kurikulum, August 2025

Vol. 22 No. 3 (2025): Inovasi Kurikulum, August 2025

Transforming education through digital-AI media, active learning, and modern literacy and character building.

Articles

Development of digital teaching materials in English subject at senior high school
1197-1212
1213-1226
1227-1242
1243-1256
Development of android application-based learning media for English subjects
1257-1270
1271-1284
1285-1300
Agricultural literacy among junior high school students in Indramayu
1301-1314
Project-based learning for Arabic instruction as an innovation of the Kurikulum Merdeka development
1315-1328
1329-1344
1345-1358
1359-1372
Islamic religious education teachers' parenting in developing children's religious character at Randublatung
1373-1384
The role of makerspaces in advancing STEAM pedagogy: A systematic review
1385-1402
1403-1416
Urgency of implementing the OBE curriculum in BPI department based on user satisfaction
1417-1430
1431-1446
Master's students’ perceptions of cultural diversity in junior high social studies textbooks
1447-1460
Development of a contextual-based digital book to improve short story writing skills
1461-1476
1477-1494
Development of PjBL-STEM based student worksheets to improve mathematical literacy skills
1495-1508
Development of DINA character-based materials to improve Pancasila learning outcomes
1431-1446
1447 -1458
Development of IPAS worksheets using augmented reality to enhance critical thinking skills
1459-1474
The influence of the STEAM-based PjBL model in IPAS learning on critical thinking skills
1475 -1486
Developing problem-based learning comic to enhance mathematical literacy skills for elementary students
1487-1502
Development of storytelling media to increase Civic education interest in elementary students
1503-1518
1519-1532
1533-1544
1545-1556
1557-1574
1575 -1588
Integrating 21st-century skills into a biology instructional module on ecosystems for tenth-grade learners
1589-1604
1605-1618
1619-1634
1635-1646
1647-1658
Development of animation media in citizenship education learning based on HOTS
1659-1672
Exploring the metaverse: Opportunities for business development and creative industries in education
1673-1684
1685-1700
1701-1714
1715-1726
1727-1742
1743-1756
1757-1770
Development of contextual and AI-based e-learning media to increase poetry writing creativity
1771-1784
1785-1798
1799-1810
Development of Nepenthes diversity module at Mount Sibuatan for Biology learning
1811-1824
1825-1838
Analysis of differentiated learning with problem-based learning model to improve learning activity
1839-1852
1853-1866
1867-1884
1885-1902
1903-1918
1919-1932
1933-1946
Creative drama in English class: Boosting student self-esteem through innovation
1947-1960
1961-1976
1977-1990
1991-2004
2005-2020
2021-2034
TGT learning model assisted by puzzle on students' learning outcomes in the excretory system
2035-2050
2051-2062